During the S17 season alterations were made to the way that potions defend and aura worked in general

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In addition, we have made changes to Elemental Overload and Elemental Aspect, as poe orbs well as significantly increased the amount of damage that is dealt continuously by elements

In addition, we have made changes to Elemental Overload and Elemental Aspect, as poe orbs well as significantly increased the amount of damage that is dealt continuously by elements. The primary areas that will be affected by these modifications are going to be primary defense methods, abnormal statuses, and potions. We have high hopes that the increased damage dealt by the elemental continuous will cause it to become more effective in the long run.

 

Potions and abnormal states will be the primary topics of discussion in the second section, while auras, curses, and the gradual reduction of elemental damage over time will be covered in the third section.

 

It is not possible to make use of many of the affixes that modify potions and that provide bonuses for as long as the potion is active. This is due to the fact that the effects of life and mana potions only last for a very short period of time. These affixes will also have a duration that expires before the duration of the potion that they are attached to.

 

On the other hand, the affixes that are added to functional medicines have the ability to predict, in contrast to the abnormal immunity that is caused by S16, which has the ability to react. This brand-new suffix will be utilized as quickly as is humanly possible. The duration of the effect that is normally associated with functional potions has been made significantly longer as a means of compensating for this shortcoming.

 

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Concerning the third inquiry, the fast brush type of BD is able to ensure that the continuous duration of the functional medicine is maintained, whereas the slow-paced BD is unable to accomplish this result. This is because the fast brush type of BD uses a faster brush speed. Solution: The availability of new affixes that can boost the number of charges gained and the duration for which a potion can be used has recently been expanded. A new talent point has been added that can be used to receive assistance with potions, and the base duration of potions that are used for their intended purpose has had its duration increased. Both of these changes were made recently. The vast majority of dark gold potions are still noticeably more powerful than regular potions, despite the fact that the power of many dark gold potions has been significantly reduced. Because potions have such powerful effects, the solution is to equip a large number of different objects, such as ladders, high objects, and other things that are comparable with potions. Due to this iteration's increase in both the evasion and the armor bonuses, the overall poe currency power of potions that grant evasion and armor is slightly reduced when used at lower levels. This is because the bonuses for both evasion and armor have been increased. Because of these changes, we will be able to lessen the overall potency of the drinks without affecting the usefulness of elixirs in the early or late game stages. However, these changes will not have any impact on the utility of elixirs in either of those stages. The issue can be remedied by fortifying the affixes associated with Enlightenment, in particular the one that makes the duration of the effect of potions last for a significantly longer period of time.

 

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Belts are a piece of equipment that can improve potions; however, they only have a very limited number of affixes that can modify the properties of a potion. Belts come in a variety of materials, including leather, cloth, and metal. The vast majority of fantasy role-playing games include the ability to wear belts. The issue can be resolved by increasing the total number of belt medicine affixes while, at the same time, removing belt medicine affixes from power affixes and adding those affixes to the pool of base affixes. This will allow for more belt medicine affixes to be available for use overall. The potion is the most reliable means of survival out of all of the available options. The solution is to maintain the current number of life potions that are regenerated but to quicken the pace at which they do so. This will ensure that players always have access to a sufficient supply.

 

The answer to question 8 is that slow-paced BDs do not currently have access to an energy-replenishment strategy that can be relied upon to meet their needs. The issue can be fixed by redesigning the Survival Jewel in such a way that charges can be gained through other means, while at the same time reducing the number of charges that can be gained from killing monsters. As a solution, the functionality of existing talents that focus on restoring life and mana and charging potions near the knight talent has been increased and optimized. These talents are located in close proximity to the knight talent. These talents can be found in close proximity to the knight talent. The player has the option of either gaining immunity to elemental abnormalities through the use of skills that preserve magic, removing abnormal states through the use of potions that restore life or restore magic, or gaining immunity through the use of functional potions. All three of these options are available to them. They have access to all three of these choices at their disposal. In order to provide increased resistance to elemental abnormalities and curses, a large number of skills and talent points have also been reworked.

 

After making a full-body investment, which grants the player the ability to activate all of the game's auras, it becomes excessively powerful. After reaching full body investment, the effects of lowering mana retention become unbalanced and disruptive. This is in contrast to lower levels, where it does not provide much of a bonus. As a result of the fact that lowering mana retention also enables players to lower their life retention in the same manner, this strategy is the only one that can be utilized successfully when playing games that belong to the retention genre. The retention effect is now known throughout the organization as the retention reduction effect. Because doing so will prevent the retention component from taking effect, stacking effects that have a retention component will prevent you from being able to activate an infinite number of auras. This is because stacking will prevent the retention component from taking effect. This makes it possible for us to provide this affix in a more generous manner, which significantly increases the benefits for regular players, but significantly decreases the power that is available to players who are extremely depressed and reserved for magic power.

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